0.8.x


Hi, I released 0.8.x. Here's the changelog.

Narrative

  • Updated intro dialogue so MC thinks about Seri (cg)
  • Added basic quest system + 4 quests
  • You can spend the night with Paila, Miran, or Viola and see "bedside" events (Miran and Viola's rooms have to be unlocked with events)
  • Re-arranged some of Paila's events into bedside events and quest events
  • Added Paila bedside event where she lets you sleep in her room (cg)
  • Added dialogue where Miran and Viola invite you to their rooms after rescuing Paila (if Miran and Viola are in the party)
  • Updated Paila's quest dialogue so it's less dark
  • Added Paila day event where you hang out in the clothing shop (hcg)
  • Added Pila day event where you discuss your relationship with Paila
  • Added Paila paizuri hcg
  • Re-arranged some of Miran's events into post-quest events and bedside events
  • Added pre-quest events where Chii introduces Miran
  • Added enter-dungeon event where Miran lends a dagger if you don't have a weapon
  • Added 2 bedside events (cg)
  • Re-arranged some of Viola's events into post-quest events and bedside events
  • Added pre-quest events where Chii introduces Viola
  • Added 2 bedside events (2 cgs)
  • Added Viola hotsprings hcg
  • Re-arranged Miran and Viola's fireplace chats into post-quest events
  • Re-arranged some of Nanako's events into bedside events
  • Re-arranged some of Yuu's events into bedside events
  • Renamed Yuu -> Bell
  • Renamed Ayumu (mc name) -> Yuu

Gameplay

  • Added 3 monsters: bombman, sandworm, flying key
  • Added 5 items: rifle, ring of x-ray vision, tome of tunnel, tome of permutation, scroll of excavation
  • Updated potion of antidote code so monsters/companions use it
  • Added 1 new order: "move as group + don't get hit" (Paila defaults to this)
  • Added "monsters behind glass wall" key room + 1 variation where the monsters are all bomb-men
  • Hammer removes skeleton bones
  • Poison gas is flammable
  • Non-dagger weapons have 2x backstab multipliers
  • Merged sharp damage and blunt damage into physical damage
  • Crabs can't attack diagonally
  • Viola does reduced magic damage
  • Changed monster ai so a monster considers both how much damage it would do and how much damage it would take before repositioning

Adjustments

  • Adjusted "I was an untalented kendoka" damage bonus from 25%->20%
  • Adjusted damage for sword/dagger/axe attacks. Dash attacks do more damage than basic attacks.
  • Axe damage bonus per level changed from +1 -> +2 (it being +1 was probably unintentional)
  • Changed Yuu's leather armor from +0->+1
  • Changed base damage of bows (5->7) and whips (7->8)
  • Removed spin attack from shortsword
  • Spin attack has to charge for 1 turn
  • Removed halberd (for now)
  • Changed tome of conjuration (ghost swords) and tome of poison gas to have 1 charge
  • Tome of explosion burns flammable objects
  • Renamed tome of short teleport -> tome of teleporation
  • Tome of poison gas creates less particles
  • Increased potion of poison damage from 20->50
  • Most actions (attacks, read actions) alert monsters in radius 10 for simplicity
  • Changed ring prices
  • Changed vaults to have glass walls
  • Added anti-teleportation spell to vaults
  • Removed potion vault
  • Removed club from weapon vaults
  • Removed slimes from B1's monster table
  • Changed Nanako and Yuu's encounter so both have to be defeated (instead of one)
  • Nanako/Bell refresh their items (e.g. potion of blindness) on respawn
  • If you talk to Seri with companions, you can still see the sex scene (your companions go back first)
  • Changed companion behavior so when a companion is escaping a "bad" tile (e.g. fireball, water), it prefers escaping to tiles closer to the hero
  • Companions use "move as a group (radius 3)" by default

UI/UX

  • Added hotkey abilities bar
  • Monster has question mark when it loses sight of you
  • Mouseover/look descriptions describe all entities (monster, objects, gases, terrain) instead of one of them
  • Show attack damage in monster mouseover description. It shows modified damage (green if modified damage > base damage, red if modified damage
  • Frame rate limited to 30 to save GPU
  • Changed font (for various reasons, incl. pixel-perfect scaling not working)
  • Character portraits fade in
  • Added subtle slide animation when character expression changes
  • Disabled fog of war in town
  • Changed crosshair sprite so it's more visible in steam
  • Moved page number to top right of menu
  • New keybindings system which allows multi-binds
  • Changed default keybindings to simultaneously support arrow keys, wasd keys, vi keys, and numpad
  • Changed spin attack so it gets set to a hotkey (like tome abilities); removed dedicated spin attack key
  • Removed status click text (redundant with status mouseover text)
  • Added border to mouseover text (makes it more readable in town)
  • Changed sprites for attack ability, dash attack ability, spin attack ability, and drenched status

Fixes

  • Fixed bug where ability bar mouseover desc shows the ability name 2x when the ability is non-executable
  • Fixed bug where town generation sometimes created multiple bridge objects on the same tile
  • Adjusted "move closer" logic so multiple companions follow you down passages better (before, companions highly preferred being within a 1 tile radius to being within a 2 tile radius to the point that when going down narrow passages, the first companion would follow behind you as expected but the second companion would take detours with the intention to get in front of you instead of doing the more intuitive thing, which is to follow behind the first companion)
  • Make it you can't talk to monsters that can't see you (now that fog of war is disabled in town, this is necessary so you can't talk to paila/chii/etc through walls)
  • Fixed bug where going back from game menu -> companions menu -> companion menu goes back to game menu instead of the companions menu
  • Fixed bug in direction menu where mouse selection uses the top right corner of the hero as the reference point instead of the center of the hero
  • Fixed bug where "good ai" tries to escape ranged attacks by backing up (implemented by having observer not consider itself as an obstacle against ranged attacks)
  • Fixed bug where monsters step off bridges into lava, etc. (implemented by changing the levitation check to not consider standing on a bridge to be levitation)
  • Fixed bug where moving into a companion's minion causes you to use the talk ability on it (instead of changing places with it)
  • Removed "if burned, this status is removed instead" from drenched status description (this is a relic from when there was a "burning" status)
  • Fixed bug where companions/monsters never used spin attacks
  • Fixed bug where potion of levitation doesn't spawn
  • Removed references to "yesterday" when it's possible it's not yesterday
  • Fixed various typos

Files

the-demon-lords-lover-win.zip 68 MB
Version 0.8.44 3 days ago
the-demon-lords-lover-mac.zip 62 MB
Version 0.8.44 3 days ago
the-demon-lords-lover-linux.zip 82 MB
Version 0.8.44 3 days ago

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