0.7.x



Hi, I released 0.7.x. Here is the changelog (0.6.33 - 0.7.20). Major changes are in bold.

Roguelike

  • Implemented gases; added steam, smoke, and poison gas.
  • Added new monsters: will-o-wisp, rafflesia (placeholder sprites sorry)
  • Added new terrains/objects: lava, steam vent, burnable bridges
  • Added new items: tome of explosion, tome of poison gas, potion of smoke, potion of fire immunity, potion of antidote
  • Flames have a 5% chance to burn objects on adjacent tiles each turn.
  • Fireballs have a 100% chance to burn a tile when colliding and 5% chance to burn the tile when passing over it.
  • Trees block movement (and collide with fireballs)
  • Axe's melee attack removes trees
  • Reeds reduce presence (rather than set "base presence") (I planned to remove the "base presence" concept but I forgot to make the same chance for water)
  • Parched reeds have a 10x chance to burn.
  • Trees/reeds/bridges generate smoke when burned.
  • Water generates steam when burned.
  • Added drenched status (+fire resist, -elec resist)
  • Water/steam puts "drenched" status
  • Added new dungeon generation logic (uses other terrains/objects for "walls", generates bridges)
  • Added "fire level" dungeon region (B5-B6)
  • Adjusted monster table for other dungeon regions
  • If a monster bumps into you while you are invisible, it becomes able to see you.
  • Change how multiplicative bonuses stack (+20% and +20% should be +44%, not +40%)
  • Tome of fireball does +2 damage per level (rather than +3
  • All armors get +4% resistance per enchantment level (from +2%)
  • Fallen cleric's tome of healing is +2 (from +4)
  • Fallen swordsman, fallen lancer, and fallen cleric don't avoid attacks (Nanako/Yuu, companions, etc. still avoid attacks)

Narrative

  • Added Miran, a new character with 2 h scenes
  • If you bring Miran to Seri, Miran comments on Seri's situation
  • If you bring Viola to Seri, Viola comments on Seri's situation
  • If you bring Miran and Viola to the campsite, Miran comments on Viola's situation
  • If you bring Miran and Viola to the campsite after having sex with both of them, there is a short scene
  • Talking to Pila is required for Paila to appear in the dungeon
  • Viola goes past B5

Art

  • Added a tsundere expression for Paila (as of now it just shows in her last event, but I will use it more in future Paila content)
  • Added fast and finishing animations for Torne's, Paila's, Nanako's, and Miran's sex scenes. (Fast/finishing animations for other sex scenes are in progress)
  • Hot spring tile has ledge
  • Spiderweb is dark on sand

UI/UX

  • Don't preselect options in dialogue menus
  • Read scroll of enchantment descriptions (e.g. "Damage: 5->7")
  • Remove fade transitions when changing cg animations
  • Add green rectangle for poison damage on portrait (over the red rectangle for normal damage)

Fixes

  • Before, the starter weapon/armor vaults appeared on Mondays (day=0); now they appear on the first day (date=0)
  • Before, during Paila's sex scene, $heroname made some comments which implied that he was a virgin (e.g. "Is the real thing that much better than masturbation?"). Such comments have been edited because it's possible that $heroname had sex with another character first.
  • Before, Chii said "Hold on... it was you who was making love to her all last night, right?" even if you had sex with Paila 2+ days ago; this comment has been edited
  • Before, Pila's "Paila is missing" dialogue got reset if you met Paila in the dungeon; this is fixed
  • Before, while bringing Paila home, if you talked to Pila w/o entering her house (e.g. if Pila is standing at the entrance) it showed the "Paila is missing" dialogue; now it shows the same dialogue as the one that gets triggered upon entering her house.
  • Nanako/Yuu's first conversation is required to advance the plot (before you could skip the conversation by felling them from a distance / while stealthed)
  • Before, an invalid *.save game caused an error; now it doesn't show in the save list
  • Fix bug where you can teleport to spaces outside your field of vision
  • Fix bug where you can equip the same ring to both slots
  • Viola's and Paila's starter items are sellable
  • Fix bug where felling Nanako and Yuu in the same turn causes an error
  • Fix bug where falling in town makes you go back to town without a continue prompt
  • Fix issue where day of week becomes blank
  • If a companion falls, you have the option to continue without them (before, this was true for just Viola but now it's standardized)
  • Clicking a character has the hero talk to them (before it didn't do anything)
  • Clicking a monster has the character move in its direction (before it didn't do anything)
  • Monsters approach in a more intutitive path (before the monsters would not approach in a direct path in some situations)
  • Equipping/unequipping an item in the equip menu returns you to the equip menu (before it closed the menu)

Performance improvements

  • Store terrains and features in arrays (rather than dictionaries)
  • Store various field of vision, pathfinding, and dungeon generation data structures in arrays (rather than dictionaries, priority queues, etc.)
  • Check if a point is in-bounds by checking 0 <= x < MAP_W and 0 <= y < MAP_H (rather than checking if the point exists in a set)
  • Use different functions to check if it's possible to see past a point (when calculating field of vision) when underwater / not underwater (rather than check underwater status for each point)
  • Pirahna/octopus/crab have different move abilities so other monsters don't have to check "Am I a pirahna/octopus/crab?" when calculating paths
  • When inputting directions, FIRST check that the ability can be used via direction input and SECOND check that the ability is usable (rather than the other way around)
  • Sprites use 1 GameObject (Unity) (rather than 2)
  • Don't animate sprites outside field of vision

Misc

  • Upgraded to Unity 6

For 0.8.x, I plan to focus on adding scenes which build romantic/sexual tension. (Right now, I think most of the sex scenes happen too soon.)

Files

the-demon-lords-lover-win.zip 66 MB
Version 0.7.20 16 days ago
the-demon-lords-lover-mac.zip 61 MB
Version 0.7.20 16 days ago
the-demon-lords-lover-linux.zip 81 MB
Version 0.7.20 16 days ago

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